However, I would say Donphan is better due to the presence it has in a great ability, Sturdy. This enables him to set up at least Stealth rocks, however you must take note of Shell Smash Cloyster.
Aggron is a very good under used pokemon. At a glance, Aron seems to be a generic Rock-type Pokemon, with a great Defense stat and a good Attack stat.
However, a closer look at Aron reveals that it has access to the combo of STAB Head Smash and the Rock Head ability, allowing it to do enormous amounts of damage without taking recoil.
Collectible card games. What is the best Charged attack for Aggron? What is a good CP for Aggron? Shockingly enough Steel and Rock, the two toughest sounding types totally suck together. Yeah yeah Aggron has base defense but that usually just means you can survive a weak Earthquake instead of dropping in one hit to one like Heatran.
On the Special side Aggron takes hits only a little better than Aggron is the Pokemon equivalent of Artillery. It can't take a hit, might miss, and requires extensive support but if it scores a direct hit something is probably going down. Aggron is not, and never will be a top tier threat but the steel kaiju is certainly usable and a LOT of fun when it works. Positives - Choice Banded Head Smash levels cities. You have to resist it and invest heavily in defenses to not have it rip over half your health away.
Very few neutral hits can break base defense. Stealth Rock resistance and Toxic immunity further adds to Aggron's longevity. This makes it much harder to wear down. While it is fast enough to outrun walls it will usually have to tank a hit before retaliating. Please understand. A decent ability Rock Head : Does not receive recoil damage from recoil-causing damages.
Effectively gives you a base power Stone Edge. Aggron isn't amazing but a drawback free Head Smash is pretty huge. Don't bother with this. Unless you really like Heavy Slam you're better off just Head Smashing. This is it, Aggron's flagship set. Destroyer of worlds, the great Head Smasher Choice Band Aggron. As talked about before Banded Head Smash is what makes Aggron usable at all.
I'll get into Head Smash again later. Ice Punch is probably going to be your most used secondary move due to its ability to completely shred Gliscor and Landorus-T as well as catch Garchomp and Zygarde switch in for easy OHKOs. Fire Punch rips apart Ferrothorn and Scizor before they can do much. Superpower is a solid high damage move that hits pretty much everything that would try to counter Aggron hard.
But in general most of the time you should just be using Head Smash. Speaking of Head Smash here are some damage calculations to show its power. Banded Head Smash vs Autotomize can be paired with Weakness Policy and Sturdy to make a surprising sweeper.
However it is utterly useless against any team with priority Metal Burst can do some solid damage especially with Sturdy but Aggron's low HP makes this less reliable. Curse could work except it boosts the stats Aggron already has, but doesn't fix your speed and special defense.
This does nothing to fix your speed though. Speaking of speed Thunder Wave can screw over Fighting type counters. It does nothing to ground types like Garchomp or Hippowdon though. Choice Scarf can outpace a few things but running Jolly nature and losing the Choice Band boost generally isn't worth it. Hippowdon is pretty much THE counter. Gliscor and Landorus T do okay, though a hit from Head Smash will do a ton. Aegislash shrugs off basically every move Aggron gets except Earthquake and Fire Punch.
Walling Aggron is nearly impossible. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: FatalAccident. You were probably OHKO'd by a powerful regular move.
The special OHKO moves only. Edit: I should mention that they changed it in Gen 5 to make it work like a Focus Sash, meaning it'll work more like you previously thought. Not in Gen 4. Furthermore, a lot of the better moves that Aggron learns are from Battle Frontier tutors, I'm afraid. If you still have the Earthquake TM, it wouldn't be a bad choice.
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